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2010 IGF China Announces Asian, Australasian Indie

 
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2010 IGF China Announces Asian, Australasian Indie
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Post 2010 IGF China Announces Asian, Australasian Indie
12/7/2010 6:38:03 AM Organizers of the have announced winners for the Asian and Australasian indie games showcase in Shanghai, with South Korean developer Turtle Cream's 2D tile-flipping platformer Sugar Cube getting the Best Game prize, and a host of other notable winners.
Following the announcement of the finalists last month, the teams attended a special awards show at the Shanghai International Convention Center during last night,[link widoczny dla zalogowanych], where the winners of each category were revealed.
Supported by Platinum Sponsor Crystal CG and Gold S [link widoczny dla zalogowanych] ponsor NetEase,[link widoczny dla zalogowanych], the winners of the 2010 Independent Games Festival China announced at the award ceremony include unique modular 'tower defense'-style title The White Laboratory, which won Best Student Game, and The Voxel Agents' addictive iPhone/iPad puzzle hit Train Conductor 2: USA, which took Best Mobile Game.
The winners of the 2010 IGF China awards are:
Best Game: (Turtle Cream, South Korea) [RMB 20,000, $3,000]
Best Mobile Game: (The Voxel Agents, Australia) [RMB 10,000, $1,500]
Excellence In Audio: Skillz: The DJ Game (Playpen Studios, Hong Kong) [RMB 5,000, $750]
Excellence In Visual Arts: (Nekomura Games, Singapore) [RMB 5,000, $750]
Best Student Game: (Huazhong University of Science & Technology, China) [RMB 10,[link widoczny dla zalogowanych],000, $1,500]
Excellent Student Award: (Media Design School, Auckland, New Zealand) [RMB 3,[link widoczny dla zalogowanych],000, $450]
Excellent Student Award: (National Yunlin University of Science and Technology, Taiwan) [RMB 3,000, $450]
(The jury elected not to select an Excellence In Technology award this year.)
Along the way, high-qual Final Fantasy XIV Gil ity submissions for the second iteration of the event -- a newly formed sister competition to the main yearly Independent Games Festival in San Francisco -- were received from multiple Chinese provinces, Hong Kong, Taiwan, Singapore,[link widoczny dla zalogowanych], South Korea, Australia, Ne FFXIV power leveling w Zealand, Iran, India and beyond.
Winners were chosen by a panel of distinguished local judges, including representatives from Shanda Games, Tencent, IGDA Shanghai, TipCat Interactive and more. IGF China finalists were invited to Shanghai for the event f FFXIV account rom December 5th to 7th, where they showed their games at a special Pavilion on the Expo Floor.
The Independent Games Festival's outreach into Asia is part of GDC China, which returned to the Shanghai International Convention Center on December 5-7th.


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